In want of web builds
Recently I’ve been planning my next major game development project. It’s going to be a "relatively" simple grid based RPG with a few more systems to make it interesting.
A year ago I would’ve reached for the "Godot" toolbox - but recently I’ve been wanting to branch out and try something lower level with a framework/library.
I haven’t actually "made" anything per-say yet. I tried making something for raylib jam 6 but I only could give it like 3 hours, when I should’ve gave it 20 or so. As a result, I spent some more time on learning engine-less game development.
The big thing that’s killing me with these frameworks is just How many there are. I feel like when I look to learn a new skill or area of development, and I try to see what libraries are used, there’s always a few that are interchangeable, but people feel strongly about them.
This is where AI comes in handy. I ask "Whats the most recent" and "What are some things it lacks compared to the other one" and it saves me like 30 minutes of searching.
Anyway, the point of this article is that I really really need web builds. That’s what matters the most to me. To just throw this game onto itch.io and call it a day. However, a lot of ones in my preferred language (Python) don’t work, and Odin Raylib 6 to web is irritating to me. It’s just too many steps - and I don’t actually know what emscripten is doing behind the scenes.
Apparently Pyray + Pygbag works, and I’ll look into it later.
It’s interesting, because a couple of years back I looked into Ebitengine - and it actually solves this problem perfectly. Yay.